Gals

How it works

Gals is a magazine you collect. You open packs of pages, assemble issues, and play the pages you are proudest of against other people.

Collect

A pack holds 5 pages. Every page belongs to one of 5 rarities, and the chance of each is published in the game before you buy, as it is here.

Pull rates: what one page drawn is, the chance of at least one of a rarity in a pack of 5, and how many pages share the rarity.
RarityDicePer pageIn a packIn the pool
Common1 die60%98.98%10
Rare2 dice25%76.27%10
Splendid3 dice10%40.95%10
Marvelous4 dice4%18.46%10
Art5 dice1%4.9%10

The pack that holds your 90th page since the guarantee last came round always contains an Art: if it did not draw one on its own, its lowest-rarity page is replaced with one. From a count of zero, that is the 18th pack. An Art you draw by luck before then does not move the count — the guarantee comes round every 90 pages whatever luck brings — and every page counts toward it, including the pages you start with. Your progress toward the guarantee is shown in the Store.

Duplicate pages are recycled for tokens, which buy extra battles and raid attempts. Recycling never takes your last copy of a page.

An issue is 50 pages: 10 models, 5 pages each. Hold all 5 of a model's pages and her profile unlocks — where she is from, a few sentences written with her, and a short clip.

Battle

A battle is fought with 7 pages: the 5 you choose, one per rarity slot, and 2 drawn from the rest of your collection when the match is dealt.

Live

A live battle is against another person, 90 seconds a move, played over an evening or a week — you both get on with your day between rounds. A move you miss loses that round and nothing else: the match carries on and your next move is yours again.

You can say something during a match, from a fixed list of remarks. There is no free-text chat in Gals.

Seasons

A season is a calendar month.

The pass

Each month has a pass of 30 tiers, climbed by playing — battles, quests and the daily calendar — and never by spending. There is a free track everybody climbs and a paid track the month's pass unlocks. Two of the month's pages, a Rare page and a Splendid page, are named in advance, so you know what you are climbing towards before the month starts.

The raid and the runway

Every week the whole game fights one boss, in 4 rotating fashion houses: Halcyon Holdings, The Ledger Agency, Maison Copie and Bureau Noir. You get 2 attacks a day, each spending pages from a deck that has to last the week, and everybody's damage goes on one health bar.

The runway takes no attacks at all. Send 5 pages on a show, and it walks while you are away; what it earns is the materials the Atelier makes wardrobe pieces from. A page wearing a wardrobe piece rolls better — but wardrobe items are switched off in every ranked battle, so nothing you win outside the collection follows you onto the leaderboard.